

It's my guess that the worldwide version will also contain the same IAPs, though we probably won't know for sure until the official release in July. There's no word how the game will be monetized, but if you take a quick look at the Japanese Play Store listing, you'll see that the Japanese version contains in-app purchases that range up to $64.99 per item. What we do know is that Pokelabo plans to launch SINoALICE across the globe on July 1st and that Pokelabo is taking over control of the upcoming global version from Nexon. Clearly, there are more than a few mixed messages as far as the worldwide release of SINoALICE is concerned. What's even weirder is that the official website claims the title won't be available for pre-registration until May 9th, which has left a few people pointing out the missing Play Store listing in the recent Twitter thread that announced that game's global release. But past that, the game does little to separate itself from the F2P gacha crowd.įor some reason, the game's social media accounts are announcing a worldwide release as if the title is available today, but this may be an issue with translation since the game is clearly not yet available in the West. Notably, the game contains wonderfully detailed art, and its soundtrack is phenomenal.

More or less, it's an average F2P collectible game where you'll level up your heroes through the weapons you collect. It's a free-to-play gacha RPG, but instead of character gacha, the game utilizes weapon gacha. Like most mobile games, the above trailer doesn't show much of SINoALICE's gameplay, but since the title has been out in Japan for three years, we already know how the game plays.
